#ifndef __RANDOMMECH_H__
#define __RANDOMMECH_H__

#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "Mech.h"

USING_NS_CC;

class HelloWorld;

class RandomMech : public Mech
{
public:
	RandomMech();

    virtual bool initWithLayer(HelloWorld *layer,int kind,int hp);
	virtual bool shouldShoot();
	void move(float dt);
	void calcNextMove();
	bool clearPathFromTileCoord(CCPoint start,CCPoint end);

protected:
	double _timeForNextShoot;
};

#endif